![]() ![]() The 2 new objects are at the top of the list so if need to revert can just delete them. NOTE: only adds 2 objects to a set file and is a super minor change, therefor if know what you're doing and don't want to clog up your ModManager I recommend just copying the set file into your gd_PC folder. Authors Avatar SuperSaiyanSonic 07/16/17. I think it wasn't the 'jump' that caused the crash *but* the control data related to the control stick inputs).Ĭan confirm for those curious, yes dash-panels DO work on rails in SA2 despite never being used that way BUT they cause you to clip through the rail, if editing files yourself found putting a crate/cage below the panel prevents the fall-through. Shadow in Pyramid Cave Music Used: Arid Sands Night - Sonic Unleashed. The crash *seems* to stem from having access to movement not inputs (i.e. Controls will be locked for 100 frames (about 1.67 seconds at 60 FPS) but you can still jump, without it crashing. ↺1 The Legend of Zelda: Breath of the Wild (Switch)Īdds a control-stick locking dash-panel and cage (to prevent clipping through rail after panel) to the rail which caused the jump-on-rail-crash Pyramid cave had. They are especially annoying in Pyramid Cave. ↺12 The Legend of Zelda: Breath of the Wild (WiiU) They rarely pose a threat to the characters in the game and at best, theyre just there to Jump Scare the players. To create shortcuts to your favorite games! Join us! Our away homes on the interwebs: ![]() ![]() Pyramid Cave rail-crash FIX Signup Login ModsĪnd creators, since 2001. ![]()
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